using System.Collections;
using System.Collections.Generic;
using UnityEngine;


    [CreateAssetMenu(fileName = "FXColorDataSO", menuName = "FX/FXColorDataSO", order = 0)]
    public class FXColorDataSO : ScriptableObject
    {
        [Header("效果颜色")]
        public Color iceColor;
        public Color[] fireColor;
        public Color[] electricColor;

    }
